Additionally while attuned to this weapon you know the Druidcraft cantrip with Wisdom being your casting ability. If you're interested in getting your hands on a deck, be sure to sign up for our Mailing List right HERE. This ring has 4 charges. Creatures other than the creature attuned to Winter's Heart take cold damage equal to the attuned creatures spell casting ability modifier (minimum of 1) at the start of their turn if they are in the area of frozen terrain. Once planted, the tree cannot be moved and your attunement cannot be broken by distance. When you drink this potion, you gain the aggression of an orc for 1 minute. View and manage file attachments for this page. This bola can be thrown as an action at a creature within 30 feet of you. While attuned to this item you gain the following Bond: An injury to the unspoiled wilderness is an injury to me. Once this property of the scimitar has been used, it can't be used again until the next dawn. Credit: Art and design by The Mithral Canvas. A magic item's description gives the item's name, its category, its rarity, and its magical properties. This is my original series of Mysterious Wonderwares, organized by rarity. If you are proficient with light or heavy crossbows, you are proficient with the Dragonbolt Blaster. At the end of its turn, the Dragonborn can roll a d6, on a roll of 6 the Dragonborn regains its breath weapon. You can drink from the flask as a bonus action and consume one charge. Upon placing it within an average sized drink, the beverage will be lowered to a crisp and refreshing chilly temperature in a matter of minutes. Wondrous Item-XGE: Bead of Refreshment: Wondrous Item-XGE: Boots of False Tracks: Wondrous Item-XGE: Bottle of Boundless Coffee: Wondrous Item-SCC: Breathing Bubble: Wondrous Item-EGW: Candle of the Deep: Wondrous Item-XGE: Charlatan's Die: Wondrous Item: Attuned: XGE: Cleansing Stone: Wondrous Item-E:RLW: Cloak of Billowing: Wondrous Item-XGE . A white robe was made for good, gray for neutral, and black for evil. This dagger has a +1 to attack and damage rolls. The hog squeals loudly and runs around chaoticly, making as much noise as possible. No matter what poison is contained, a creature attuned to the weapon may replace the poison with another over a long rest. Few have met the gaze of the vengeful nature guardians depicted in its form and lived to tell the tale. Weapon (any), artifact (requires attunement). The sash's weight doesnt change. Your movement doesn't provoke opportunity attacks. It uses the Flying Sword stat-block with the following changes; it's to-hit modifier equals the attuned creatures, it deals 1d12 bludgeoning and 1d12 necrotic damage on a hit, it gains the Multiattack feature allowing it to attack twice on its turn, it has 18 AC and 32 (9d6) hit points, and it does not have the Antimagic Susceptibility feature. You use Constitution as the casting ability for Shape Water. Its impeccable elven make lets it be swung nimbly, despite its size. If there is any mud or slop nearby, the hog will attempt to roll in it and splatter it as it runs amok. Over the first few days the creatures physical appearance will begin to change; their eyes will yellow and develop slits like a snakes, their skin will begin to grow patches of scales, and their hair will begin to fall out. Personality. This weapon is a +2 longsword. When you make a duel wielding attack, you can add your ability modifier to damage rolls. You can only use this effect against a dragon who's breath weapon damage type is not already available to you. Wondrous Item, rare (requires attunement) A hag mask is a powerful magic item with horrifying origins. A broken piece of a blue dragon's horn is set at the weapon's center, releasing tendrils of shimmering electricity from its point. A creature attuned to Kyzzierth's Renown has true sight out to a range of 60 feet and dark vision out to a range of 120 feet. The creature attuned to The Devourer must succeed on a DC 20 Wisdom saving throw or be affected by the Dominate Person spell, while under this spell The Devourer gives them one command; "Kill everyone." As an action you can transform into the aspect of the sand maiden. When you grapple a creature their movement is not reduced to zero but they cannot move further than 15 feet away from you and when you grapple a structure the whip and grapple point can support up to 300 lbs before slipping, so long as the physical structure can also support that weight. While attuned to Ice you are immune to disease and can't be charmed or frightened. Magic items for exploration rising to the top. In bridging this gap, the One Who Would Be King created a peace that lasted for generations and brought forth an era of prosperity. If a creature leaves the vortex before being fully affected by the spell they must remain outside of the vortex until the end of their next turn or be forced to continue under the spells affect. Any hovering, levitating, or otherwise flying creature within 120 feet of you must make a DC 16 Dexterity saving throw. You have a +1 bonus to attack and damage rolls with this weapon. This exceptional garment is made form fine cloth of white, gray, or black and adorned with lustrous runes. Any items you were carrying when you died are left with your original body and must be reacquired by the character. The companion's attacks are now considered magical for the purposes of overcoming resistance to mundane damage. At the start of the creatures turn they take 1d4 necrotic damage as the dart siphons out some of the creatures blood or other biological fluids. Sap Belch. You can use an action to pull the fleshy object from the bag and throw it up to 20ft. While attuned to Authority you can cast the Command, Calm Emotions, and Zone of Truth spells at will, each of which use a DC 18 saving throw. Any limbs regained in this fashion are not flesh but rather a flexible but hard wood. Curse. You can use your Wild Shape feature up to three times, instead of twice, unless you can already use it more. The Conqueror King tends to be a more reserved and observant entity, preferring to keep its presence hidden until it has determined that the one wielding it is worthy of its power. Armor (Plate), Artifact (requires attunement). Over the course of a long rest the creature attuned to Venom can replace the poison contained within the hilt vial. This light is sunlight. It has hearing and darkvision out to a range of 120 feet. The hog exists for 1 minute, after which it reverts to its statuette form. Oathbound. The creature attuned to Kyzzierth's Renown gains the ability to reuse the breath weapon ability on a roll of 6 on a d6 that they make at the end of their turn. The swords appear at your side and remain there until you dismiss them as a bonus action or until you fall unconscious or remove the circlet. Armor (padded), very rare (requires attunement). Centuries of training, lessons, and gifts passed down from one to the next have graced them with an uncanny ability to harness the strength of their soul to empower their martial prowess. This weapon glows with a faint light, providing dim light in a 5 ft. radius. Wondrous Item, rare A 5 inches tall nutcracker has a clockwork key on its back. Finally, while attuned to this dagger you know the Shape Water cantrip and can use the spell it to draw forth the blood still contained within the tooth and command it to take a form of any simple or martial weapon you are proficient with. The items in this compendium are an assortment of items I have collected or created. Each time a 10 is rolled increase the damage die up to a d12. You can replace one of these melee spell attacks with a weapon attack as part of this special Attack action. The blade of this glaive crackles with potent electrical energy. You have advantage on Dexterity saving throws. Bastion has three states; dormant, awakened, and ascended. Weapon (greatclub), very rare (requires attunement). Bound to Life. The DC is equal to 8 + Strength Modifier + Proficiency modifier. A gemstone worth at least 5,000 gp can be added to the circlet over the course of 1 minute as it's magically drawn and fastened into place. Magic Weapon (rapier), artifact (requires attunement). Weapon (longsword), Artifact (requires attunement). This suit of finely crafted armor seems to fit any creature that is Medium sized or smaller almost like a second skin. This tenet impresses itself upon your very person, causing you to value honesty and integrity in others above all else. Finally, a creature attuned to these weapons can use their action or bonus action to shoot a single strand of webbing from the end of either Tonfa at an object or structure within 60 feet, this functions as a 60 ft. length of Silk Rope and attaches to the object or structure providing a secure anchor point. A creature who is attuned to these bracers gains the multi-attack (2) feature if they do not already have it. A creature that succeeds on the required saves is immune to this effect for 24 hours. Weapon (war pick), very rare (requires attunement). Regenerative: While wielding Valor you regain 1d6 hit points every 10 minutes, assuming you have at least 1 hit point. This woody armor is composed of sung iron wood, blessed by a dryad of The Deep Vale, and imbued with the might of the Spriggan, an ancient treant who guards the Forest of Songs. The Orb can cool up to a barrel of liquid to the perfect drinking temperature in just under an hour. When you cast a spell as a ritual, it only takes 5 minutes longer to cast than normal, rather than 10. This tome functions similarly to how a wizards spell book funcitons, however this tome is used to record cantrips. While wearing this coat, you have advantage on Charisma (Deception) checks. Faraway clouds can be seen floating in the background of its parchment and magically sputter into existence upon reaching the edge. On a hit the target takes no damage, but is instead restrained by the bola. Creatures freeze solid and shatter when reduced to 0 hit points by Ice, assuming their anatomy is capable of doing so. Cantrips from any class can be recorded within this tome, however an attuned spell caster can only cast cantrips that are part of their available spell list. Advanced Search. You can use an action to attune to this seed by planting it in rich soil. A creature can use an action to disarm the bola with a successful DC 15 Intelligence check. When you are two weapon fighting with both hand crossbows, you gain the following benefits: This metal quarterstaff is carved with intricate grooves along its length, which do not line up in the center of the staff, creating two distinct patterns on either side. As the silence broke the two young mages turned to each other as Oscar blurted out, "By the soul of magic itself, is that how you feel all the time?". These magical clubs are crafted in such a way as to capitalize on precision strikes or brute force, depending on the wielders whim. Studded Leather. Now I'm onto magic items and already explored the homebrew armor . Wondrous Item, rare (requires attunement) This multihued shard of unidentifiable crystal seems to reflect a verdant forest rather than the expected surroundings, no matter it's physical location. The druid class is one of the most versatile classes available to players in Dungeons & Dragons Fifth Edition. This finely crafted spellbook is bound in the leathery hide of an otyugh, and powerful wards have been placed upon it by an archmage to make it indestructible by nonmagical means, including fire. The first is named Thalia and the second is named Euthenia. Once per long rest a creature attuned to Ice can use their action to create a vortex of arctic weather centered on themselves in a 30 ft. radius for 1 minute.
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